Does Media Multitasking Change the Structure of the Developing Brain?
Moderator:

(left to right) David Meyer, Melina Uncapher, Anthony Wagner, Larry Rosen, Alex Soojung-Kim Pang
David Meyer, PhD
Director of the Brain, Cognition and Action Laboratory,
Professor of Psychology,
University of Michigan
Panelists:
Anthony Wagner, PhD
Director of Stanford Memory Lab,
Professor of Psychology and Neuroscience,
Stanford University
Alex Soojung-Kim Pang, PhD
Senior Consultant,
Strategic Business Insights
Larry Rosen, PhD
Past Chair and Professor of Psychology,
California State University,
Dominguez Hills
Melina Uncapher, PhD
Research Scientist,
Stanford University;
Co-founder and CEO,
Institute for Applied Neuroscience
Simultaneous use of multiple media streams is associated with cognitive deficits. Habitual media multitaskers demonstrate reduced ability to filter out irrelevant information (from either their environment or recent memory), but increased capacity for multi-sensory integration. They are more susceptible to distracting information, and less likely to deploy top-down (goal-directed) attention in service of optimizing task goals. That is, they demonstrate a broader scope of attention. They self-report greater lapses of attention and mind-wandering, and sometimes show a reduced ability to sustain attention over time. These attributes are well suited to some tasks, but poorly suited for others. Whether or not this is a bad thing depends on the tasks at hand. There is also some evidence, from a small number of studies, that habitual multitaskers exhibit psychosocial differences such as higher impulsivity, lower self-control, and higher depression. Heavy multitaskers also have been found to have less gray matter in a particular part of their brains (the frontal component of the default mode network).
One problem with these findings is that they come from a small number of small studies. Another issue is that, even where associations are found, causality remains to be determined. Much more research is needed to provide a sufficient basis for practice and policy. Some of that research is pending peer review and publication. More is being planned or already in progress.
Looking forward, several trends will define new challenges and opportunities in this field. One is the ongoing commercial effort to capture, commodify, and re-sell our attention. Another is that technological progress (such as the broader deployment of virtual reality, haptic interface technologies, and sensor hubs) will enable us to better humanize our technology use and practice more contemplative computing. (Examples include the prospective use of “always on” devices to help diagnose and treat mental illnesses and sleep disorders.)
These capabilities – some of which resemble those of highly empathic people – could also be used to turn our media and devices from “weapons of mass distraction” into “smart weapons” that drive us to play more and pay more. This is not a new challenge. Man has co-evolved with technology. It is not inherently good or bad. Using it well gives us pleasure. Perhaps, if we can figure out why, then we can learn to be more mindful about how we do so.